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Osirion Mummy

A low moan escapes from this desiccated husk as it shambles forward. Its flesh, such as it is, is barely visible beneath layers of ancient funerary wrapping, which are themselves covered in arcane symbols and hieroglyphics. It moves with a single-minded ferocity that belies its withered appearance, and its one good eye stares fixedly at its prey.

Osirion Mummy CR 6

Source Entombed with the Pharaohs pg. 30
Male human Osirion mummy rogue 2/ranger 3
LE Medium undead (augmented humanoid)
Init +6; Senses Listen +5, Spot +5

Defense

AC 21, touch 12, flat-footed 19 (+4 armor, +2 Dex, +5 natural)
hp 38 (5d12)
Fort +3, Ref +10, Will +2
Defensive Abilities evasion; DR 5/—; Immune undead traits
Weaknesses vulnerable to acid

Offense

Speed 20 ft.
Melee slam +7 (1d6+3)
Ranged +1 composite longbow +8 (1d8+2/x3) or +1 composite longbow +6/+6 (1d8+2/x3)
Special Attacks dust stroke, favored enemy +2 (animals), sneak attack +1d6, sudden burst of vengeance

Statistics

Str 17, Dex 15, Con —, Int 9, Wis 12, Cha 11
Base Atk +4; Grapple +7
Feats Endurance, Improved Initiative, Lightning Reflexes, Rapid Shot, Track, Weapon Focus (longbow)
Skills Climb +7, Disable Device +4, Escape Artist +6, Hide +9, Listen +9, Move Silently +9, Open Lock +7, Search +7, Spot +9, Survival +7 (+9 tracking)
Languages Common
SQ trapfinding
Combat Gear alchemist fire, holy water; Other Gear +1 composite longbow (+1 Str) with 11 arrows, masterwork chain shirt, short sword

Special Abilities

Dust stroke (Su) If Seraton's slam attack drops his victim's hit points to below -9, he also disintegrates the victim's body into a cloud of dust and ash. A raise dead spell cannot bring back the victim, but a resurrection still works.

Sudden Burst of Vengeance (Su) Twice per day, as a swift action, Seraton may act as though augmented by a haste spell. The effect lasts for a single round.

Description

The mummification process of ancient Osirion results in a variant mummy. Although the Osirion mummy appears very similar to normal mummies-a desiccated husklike creature, draped in embalming wrap adorned with hieroglyphics-the Osirion mummy differs slightly in ability. Osirion mummies do not spread the curse of mummy rot through touch, nor does the very sight of them give rise to paralysis. They are still, however, resilient killing machines.

Creating an Osirion Mummy

"Osirion mummy" is an acquired template that can be added to any living, corporeal creature (hereafter referred to as the base creature). An Osirion mummy uses all of the base creature's statistics except as noted here.

Size and Type: The creature's type changes to undead, and it gains the augmented subtype. It retains any other subtypes as well, except for alignment subtypes (such as good). Do not recalculate base attack bonuses, saves, or skill points. Size is unchanged.

Hit Dice: Increase all current and future Hit Dice to d12.

AC: An Osirion mummy's natural armor bonus increases by +5.

Defensive Abilities: An Osirion mummy retains the base creature's defensive abilities and gains damage reduction.

Damage Reduction (Ex) An Osirion mummy's body is resilient, providing it with damage reduction 5/-.

Weaknesses: An Osirion mummy retains the base creature's weaknesses and gains energy vulnerability.

Energy vulnerability (Ex) The mummification process leaves the mummy vulnerable to a single energy type, from which it takes half again as much damage (+50%) as normal. Choose or determine randomly from the following list:
d10Energy
1-4Fire
5-6Acid
7-8Cold
9Electricity
10Sonic
As an emergency safeguard, it was common for the necromantic embalmers of ancient Osirion to subtly mark the particular energy type to which the mummy would be vulnerable with a separate hieroglyph someplace inconspicuously on the mummy's body or wrappings. A DC 20 Spot check uncovers the mark, but unless the viewer is capable of comprehending its meaning a DC 20 Decipher Script check is required to unlock its secret.

Speed: An Osirion mummy's speeds all decrease by 10 feet (minimum 5 feet). If the base creature has a flight speed its maneuverability class worsenes by one step, to a minimum of clumsy.

Attack: An Osirion mummy retains all the attacks of the base creature and also gains a slam attack if it did not already have one. If the base creature can use weapons, the Osirion mummy retains that ability. In addition, all of an Osirion mummy's attacks are treated as magical for the purpose of overcoming damage reduction.

Damage: The mummification process hardens the mummy's bones to a stonelike density, granting the mummy a powerful slam attack. The creature's slam attack deals damage according to its size as listed below.
SizeDamage
Fine1
Diminutive1d2
Tiny1d3
Small1d4
Medium1d6
Large1d8
Huge2d6
Gargantuan2d8
Colossal4d6
Special Attacks: An Osirion mummy retains the base creature's special attacks and also gains the following.

Dust Stroke (Su) A successful natural or slam attack by an Osirion mummy that drops its victim's hit points to below -9 does more than just kill the victim, it also disintegrates the victim's body into a cloud of dust and ash. A raise dead spell cannot bring back the victim, but a resurrection still works.

Sudden Burst of Vengeance (Su) Despite its slow lumbering nature, an Osirion mummy is capable of lurching forward to attack with a short but surprising, explosion of speed. Twice per day, as a free action, an Osirion mummy may act as though augmented by a haste spell. The effect lasts for a single round.

Abilities: An Osirion mummy's ability scores are modified as follows: Str +4, Int -2 (minimum 1). As an undead creature, an Osmon mummy has no Constitution score.

Feats: The creature gains Improved Natural Attack for each natural attack form as a bonus feat. If the creature previously had a slam attack before adding the template. the creature's new slam attack also gains the Improved Natural Attack feat.

Environment: Any.

Challenge Rating: As base creature +1.

Alignment: Usually lawful evil.

Level Adjustment: +3.